Unit 3 - Vocabulary Review

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Across
  1. 1. A written description of how a command or piece of code works or was developed
  2. 3. Interface The inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
  3. 4. Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
  4. 5. Form of program documentation written into the program to be read by people and which do not affect how a program runs
  5. 8. A collection of program statements. Programs run (or “execute”) one command at a time.
  6. 9. Some program statements run when triggered by an event, like a mouse click or a key press
  7. 11. Finding and fixing problems in an algorithm or program
Down
  1. 1. The steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.
  2. 2. Program statements run in order, from top to bottom
  3. 6. A command or instruction. Sometimes also referred to as a code statement.
  4. 7. Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
  5. 10. A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress