Unit 4 Introduction

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Across
  1. 3. the use of computers to help people learn or improve skills at their own pace.
  2. 6. a program code hidden in a system that can later do damage to software or stored data.
  3. 7. The brain of the computer system (abbreviation)
  4. 10. a system of letters, words, numbers, and symbols used to communicate with a computer.
  5. 11. stealing or illegally copying software packages or information
  6. 14. software that enables computers to reason, learn, and make decisions using logical methods similar to the methods humans use.
  7. 16. all functional components of a computer, including an input device, processing unit, memory and storage, and an output device.
  8. 20. a worker who is unemployed because of changing job conditions.
  9. 21. an ecommerce model that is a business selling to another business (abbreviation)
  10. 22. computer programs that perform specific tasks such as word processing, database management, or accounting.
Down
  1. 1. refers to conducting business transactions using the Internet or other technology
  2. 2. the instructions that run the computer system.
  3. 4. the physical elements of a computer system.
  4. 5. a coordinated system of processing and reporting information in an organization. Computer systems and software are essential parts
  5. 6. a group of computers such as those in businesses and schools that are linked together so users can share hardware, software, and data.
  6. 8. a series of detailed, step-by-step instructions that tell the computer what functions to complete.
  7. 9. the use of technology to create product styles and designs.
  8. 12. the ability to use computers to process information or solve problems
  9. 13. allows employees who primarily use personal computers and other technology to work from home.
  10. 15. storage systems that use multiple memory devices in multiple locations to hold data for retrieval
  11. 17. a local computer network in an organization's private computer network.
  12. 18. an ecommerce model that is a business selling to a consumer (abbreviation)
  13. 19. mechanical devices programmed to do routine tasks, such as those in many factories.