Unit 6 Modifying a Mesh
Across
- 4. a 3D grid of vertices used to drive the deformation of another object
- 9. modeling by entering values into Blender and the program creates the changes
- 11. a change to how an object is displayed and rendered but not the geometry itself
- 12. a series of modifiers added to a single object’s geometry
Down
- 1. primitives created and edited using precise values
- 2. an automatic operation that affects an object’s geometry in a non-destructive way
- 3. the arrangement of components—vertices, edges, and faces—that create the shape of a mesh
- 5. to force vertices to move from their original place in a mesh
- 6. an ordered series of copies made from a selected base object
- 7. a permanent change to an object’s geometry
- 8. used to assign specific vertices of a mesh to a group for easy selection
- 10. to change square edges to sloped edges