Unit 6 Skills Time Vocabulary

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Across
  1. 1. an issue often appearing unexpectedly and changing plans, methods, or attitudes
  2. 5. a small mobile manual device that controls movement of the cursor and selection of functions on a computer display
  3. 6. an assembly of long wire electrical conductors insulated from each other but laid up together
  4. 8. an electronic communications network that connects computer networks and organizational computer facilities around the world
  5. 11. inventor of the computer mouse
  6. 13. of great size or area
  7. 14. a part of the Internet accessed through a graphical user interface and containing documents often connected by hyperlinks
  8. 15. a programmable usually electronic device that can store, retrieve, and process data
Down
  1. 2. English mathematician and inventor of the "Small-Scale Experimental Machine".
  2. 3. without interval of time; as soon as possible
  3. 4. a machine that resembles a living creature in being capable of moving independently (as by walking or rolling on wheels) and performing complex actions (such as grasping and moving objects)
  4. 6. a visual cue (such as a flashing vertical line) on a video display that indicates position
  5. 7. serving the ends of or used as a means of experimentation
  6. 9. to make or bring into existence something new
  7. 10. an opportunity for selling
  8. 12. the chief officer of an organization (such as a corporation or institution) usually entrusted with the direction and administration of its policies