Units 2 & 3 Review

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Across
  1. 2. The process that prevents faulty or broken products from being sold.
  2. 4. A smaller system that is within another system.
  3. 6. Core technology that involves living organisms.
  4. 7. The limitations of a design.
  5. 8. A system that needs human interaction to compare the output to the input.
  6. 9. A structure with many moving parts.
  7. 11. A system that cannot be explained simply.
  8. 14. The way something looks.
  9. 16. Core technology that connects parts to control motion.
  10. 17. A good side-effect of something.
  11. 19. An invention or innovation that is shared with the public and expanded on or used in a new way.
  12. 21. The purpose of an invention; what it does.
  13. 22. When two or more things must rely on each other to function properly.
  14. 27. The making of the product; the "meat" of the system.
  15. 28. Finances available for a process.
  16. 31. A digital language using zeroes and ones.
  17. 32. A technology used as a building block for systems.
  18. 36. The loss of the benefits of one option because you chose another.
  19. 38. Core technology that involves heat.
  20. 39. Facts, data, knowledge, etc.
  21. 41. Being able to complete a task correctly and quickly.
  22. 43. Core technology that involves manufacturing "building blocks" for other systems.
  23. 45. Core technology that uses gas or liquid to apply force or motion.
  24. 46. Things made by humans by combining math and science to solve problems.
  25. 47. The natural order, rules, and properties of the world.
Down
  1. 1. The rules of a project/design that you must follow. What the product must be like.
  2. 3. A system that uses feedback from itself to control the input.
  3. 5. Interconnected parts working together to accomplish a goal or produce a product.
  4. 10. Thinking about the world in terms of a technological system to better understand problems.
  5. 12. An example would be the water cycle
  6. 13. When a system fails to work properly/collapses after a component breakdown.
  7. 15. The state of being hard to find.
  8. 18. Formulas and rules involving numbers.
  9. 20. Core technology that involves light.
  10. 21. Information given about the results, or output, of a system.
  11. 23. Interconnected parts, resources, and people working together to solve a problem.
  12. 24. The most important resource for technology.
  13. 25. 7 inputs that go into a system; PIMTECT.
  14. 26. Complex system involving humans engaged in joint problem solving.
  15. 29. Core technology that involves using electricity.
  16. 30. Core technology that uses small amounts of electricity.
  17. 33. Semicircles made completely out of triangles.
  18. 34. Core technology that involves putting parts together to make buildings.
  19. 35. The process of developing a product to the point of maximum functionality and effectiveness.
  20. 37. The results of a system.
  21. 39. The 7 resources of PIMTECT that are put into a system.
  22. 40. Handheld utensils used to complete tasks.
  23. 42. A critical resource beginning with T.
  24. 44. The E in PIMTECT.