Unity Crossword
Across
- 4. Acts as a template from which you can create new object instances in the scene.
- 6. Where all size and location changes are recorded and determines the position, rotation, and scale of each object in the scene.
- 8. This is an optional 'empty' graphic to show that the InputField text field is empty.
- 9. They are functional pieces of every object for programming, physics, and more.
- 12. The default graphic to draw font data to screen.
- 13. A device through which the player views the world.
- 15. A component that defines the shape of an object for the purposes of physical collisions.
- 17. The component of a GameObject that controls the physical apperance such as color or texture.
Down
- 1. A flat surface with no depth, just length and width.
- 2. A type of number with decimals, commonly used in programming.
- 3. In programming, a named section of a program that performs a specific task.
- 5. Enable your GameObjects to act under the control of physics
- 7. It is called every frame, if the MonoBehaivor is enabled.
- 8. This represents everything in your game, and you should begin a new one every time you start creating a new game.
- 10. Anything that looks like a different location.
- 11. When something does not change, is not created.
- 14. The colorful red/blue/yellow set of arrows that help you stretch or move an object.
- 16. Any "thing" that is in the game, like blocks, planes, spheres, and more.