Variables
Across
- 7. Commands that are utilizing the time in milliseconds.
- 11. A placeholder in a device's memory that stores a value a program i
- 13. To increase the value of a numeric variable by a set amount.
- 15. The type of information stored in a variable. Common data types are Number, String, and Boolean.
- 16. datatype: A type of data in computing that represents alphanumeric characters. It includes any character that you can type on a computer, like letters, numbers, symbols, and punctuation.
Down
- 1. Command that starts counting the time as soon as the “play” button is clicked.
- 2. Ads a sound file to the game, found in the Library.
- 3. Pieces of information that you include in a commands to provi de details about what should happen.They appear in the () parentheses and are separated by commas
- 4. To assign a starting value to a variable.
- 5. To decrease the value of a numeric variable by a set amount.
- 6. A form of mathematics in which an expression is reduced to either true or false.
- 8. A function that automatically repeats over and over.
- 9. a set of statements that performs a task or calculates a value.
- 10. Command that generates a random number in a special range or randomly picks a value from a given list.
- 12. Let’s you write code that runs only when the user taps on a component on the canvas/screen.
- 14. What do you do to fix mistakes in your code
- 17. A data type that can store only numerical data.