VEX IQ BASEBOT - Part 2
Across
- 1. – The speed at which the robot moves
- 3. Angle – The degree of rotation the robot makes
- 7. – A command that repeats actions a fixed number of times
- 8. – A trigger that causes the robot to do something
- 9. – An instruction for the robot to follow
Down
- 2. – A logical rule or situation checked in code
- 4. Coding – A visual form of programming using blocks
- 5. – A block that repeats a set of commands
- 6. – Planning code using plain
- 7. – Pauses until a condition is true