VGD 1.1-1.3

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Across
  1. 2. A statement that helps to reduce the redundancy within a program.
  2. 5. Let’s you write code that runs only when the user taps on the canvas.
  3. 7. Adds a sound file to the game, found in the library
  4. 10. The process of solving problems using a series of steps.
  5. 13. Beginning and end direction of thembus/Diamond
  6. 15. A command that performs different actions depending on whether a condition is true of false
  7. 17. actions/commands
  8. 18. The process of reducing complexity by hiding unnecessary
  9. 19. has the conditional statement/close-ended question.
  10. 21. A canvas is formed of x’s and y lines. X is the left and right y is top to bottom.
  11. 22. The visual part of a computer app or operating system through which an end user interacts with the computing device or software.
  12. 23. A representative consumer for whom a hardware of software product is designed
  13. 24. Commands that are utilizing the time in milliseconds.
  14. 25. An ordered set of instructions that are used to carry out a task.
Down
  1. 1. A form of mathematics in which an expression is reduced to either true of false.
  2. 3. Redundancy in coding occurs when lines of code or functions are unnecessarily repeated, adding more lines.
  3. 4. A diagram that represents an algorithm workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow chart.
  4. 6. An algorithm with condition, that helps programs make decisionscan be written using a number list of flowchart.
  5. 7. Pictures from the bitsbox library
  6. 8. Command that starts counting the time as soon as the “play” button is clicked
  7. 9. How fast a sprite moves on the screen/canvas in milliseconds
  8. 11. An ordered collection of items or values. For example,[valuel1,value2,value3…] describes a list where value is the first element, value 2 is the second element, value 3 is the third element, and so on.
  9. 12. A two dimensional touch sensitive rectangular panel on which drawing can be done and sprites can be moved.
  10. 14. Writes text on the screen
  11. 16. Connects symbols to show the directions flow of action
  12. 20. An algorithm that follows one sequence, to complete a task.
  13. 21. Values that are not changing(ex: LEFT)