Video Game Design

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Across
  1. 2. Visual elements such as images and drawings in a game.
  2. 3. The area where a game or project takes place.
  3. 6. Graphics created using mathematical equations, allowing for scalability.
  4. 8. The side perspective of a 2D game, which allow the player to jump
  5. 11. Creating movement movement of a sprite by using multiple costumes.
  6. 12. Containers for storing data in programming.
  7. 13. Small images or characters used in Gamestar Mechanic and Scratch.
  8. 17. Ensuring fairness and equality in game design.
  9. 19. (two words) The steps involved in creating a game or project.
  10. 20. Objectives or targets to achieve in a game.
Down
  1. 1. The background or scenery in a game or project.
  2. 4. Statements If-then statements used in programming.
  3. 5. Writing code to make a game or project function.
  4. 7. A perspective in which the viewer has an overhead view of the scene.
  5. 9. Graphics composed of pixels.
  6. 10. The point of view from which a game or project is presented.
  7. 14. The overall structure or framework of a game.
  8. 15. The rules and systems that govern the actions of game.
  9. 16. Guidelines or instructions for playing a game.
  10. 18. Any objects in a game