Video Game Design ICEV

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Across
  1. 4. carries out instruction given to the gaming system
  2. 5. electronic circuit which accepts and processes arithmetic and logic operations
  3. 8. controls the video games through various instruments
  4. 9. devices which plans for future versions
  5. 11. initial program allowing software to communicate with hardware
  6. 13. used to store data permanently on the device
Down
  1. 1. ability to run the same hardware or software as an older model of a device
  2. 2. three-dimensional images or interactions in which the gamer accepts as a real
  3. 3. can be erased and re-programmed multiple times
  4. 4. manages the various systems of the gaming system
  5. 6. way in which information and organization of data is stored in a computer
  6. 7. network of software and services used to run various applications through the
  7. 10. general idea
  8. 12. various types of programs used to create and interact with applications