Video Game Design ICEV
Across
- 4. carries out instruction given to the gaming system
- 5. electronic circuit which accepts and processes arithmetic and logic operations
- 8. controls the video games through various instruments
- 9. devices which plans for future versions
- 11. initial program allowing software to communicate with hardware
- 13. used to store data permanently on the device
Down
- 1. ability to run the same hardware or software as an older model of a device
- 2. three-dimensional images or interactions in which the gamer accepts as a real
- 3. can be erased and re-programmed multiple times
- 4. manages the various systems of the gaming system
- 6. way in which information and organization of data is stored in a computer
- 7. network of software and services used to run various applications through the
- 10. general idea
- 12. various types of programs used to create and interact with applications