Video Games

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Across
  1. 3. Big budget, blockbuster video games.
  2. 4. when media producers and marketing teams break up their audiences into different groups to understand them better.
  3. 7. a specialised segment of the market for a particular kind of product or service.
  4. 9. A culture in which private individuals (the public) do not act as consumers only, but also as contributors or producers (prosumers).
  5. 10. The company who created Minecraft.
Down
  1. 1. the psychological study of consumers and their attitudes, interests, personality, values, opinions, and lifestyle.
  2. 2. Uses and _____________ theory (Blumler and Kat's).
  3. 5. Markus Persson is better known by this handle.
  4. 6. The most successful video game of all time.
  5. 8. The theory that fans enjoy media texts so much that they create content based upon the text and form communities around it, which has been made even more possible due to the internet.