Video Games
Across
- 2. Sony’s answer to vibration feedback
- 4. Fix after launch
- 7. Progress stopper
- 10. When the controller rests
- 11. Gameplay’s unskippable cousin
- 14. Progress with a memory
- 17. Confirm in most of the world
- 19. you did everything
- 21. Return after failure
Down
- 1. Mercy with limits
- 3. Smoothness measured in seconds
- 5. Feeling the game without looking
- 6. Where tips live and patience dies
- 8. Place to freeze time before disaster
- 9. Someone important only to the plot
- 12. Voluntary suffering
- 13. Come back after a fatal mistake
- 15. Repetition mistaken for progress
- 16. Controller that fights back
- 18. Digital bragging right
- 20. Delay between thought and action