Vocab Puzzle

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Across
  1. 4. or computer program A set of instructions that a computer can follow.
  2. 5. A text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
  3. 9. how a computer takes in information from the world (keyboard, mouse, touchscreen)
  4. 11. how the computer remembers things
  5. 12. MakeCode A coding editor in Code Connection that lets you code with two programming languages: Block or JavaScript.
  6. 13. access memory short-term memory that disappears when the computer is turned off.
  7. 15. construct rough drafts or sketches of your ideas
  8. 17. long-term memory even when the computer is turned off.
  9. 18. A rough draft, sketch or working model of your idea.
  10. 19. random access memory
  11. 20. shows what your program will look like running on a micro:bit
  12. 21. something that happens outside a program that the program can respond to (like a screen tap or mouse click)
  13. 24. A handheld microcomputer with many inputs and outputs.
  14. 26. Thinking A framework for identifying problems, designing solutions, testing and refining
Down
  1. 1. understand and identify your audience's problems or needs
  2. 2. this is a chip inside the computer and it's how the computer transforms information
  3. 3. a self contained set of instructions for performing a specific task within a computer program.
  4. 6. a set of (often repeated) steps used to solve a problem
  5. 7. brainstorm several possible creative solutions
  6. 8. detailed outline or rough draft of a program. natural language and code.
  7. 10. workspace where you will build your programs
  8. 14. Thinking Steps empathize, define, ideate, prototype, test
  9. 16. test your prototype solutions
  10. 21. handler part of a program that runs when a specific event happens
  11. 22. coding A programming language found in editors—such as Microsoft MakeCode and Scratch—that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax.
  12. 23. learning more about your target audience
  13. 25. how a computer displays or communicates information