Vocabulary 1 - Words 1-20

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Across
  1. 1. This is how your character or base is improved through items, abilities or other upgrades. Different builds can focus on different areas, such as attack damage or defense.
  2. 5. Stands for Bad Manners. Used when players are insulting each other in game.
  3. 6. When a lot of damage is dealt in a small amount of time.
  4. 9. score is the amount of non-player characters players have defeated in the game. These are usually weak easy-to-kill ‘minions’.
  5. 12. This is the period after using an ability in which the ability can not be activated again.
  6. 13. is when you use your character to stop your opponent from attacking non-player characters, or when your character protects friendly characters so your opponent cannot. For example, you can ‘deny’ the enemy a kill.
  7. 14. An ability where the character casting it cannot perform any other actions during the spell’s casting animation.
  8. 16. In game, it is the period where an ability is being charging up before being used. Secondly, it is a definition that can also be used to describe someone commentating an esports match.
  9. 20. when a character is unable to act or move.
  10. 21. These are areas of the map that block vision of a particular area. Players can usually stand in the brush to remain hidden from the enemy, unless there a ward or spell has revealed vision. If an enemy player also steps into the brush, any opposing players in there will be revealed.
  11. 22. This is usually a spell or attack that hits anyone standing in its vicinity. A form of attacking the opponent’s base, commonly found in MOBAs or RTS games, where the enemy is not aware of your presence or you have already cause a lot of damage before they can react. A successful backdoor usually results in a win.
  12. 23. These are abilities that limit control of a character.
Down
  1. 2. It’s used to describe a character that is predominantly a damage-dealer.
  2. 3. When a player usually protected by the rest of the team in order to deal the most damage to the opponents.
  3. 4. when a character cannot move but can still use abilities.
  4. 7. is simply a specific group of in-game characters chosen to form a team. This can be specialized with certain goals in mind.
  5. 8. when a character moves aggressively into an unsafe position, such as where they are outnumbered or where the enemy is heavily defended, usually to pick up a kill or score.
  6. 10. can refer to either a style of play where you play more aggressively, aiming to cause more pressure than your opponents, or the mechanic in some games that causes non player characters to attack players
  7. 11. the character cannot attack or use abilities respectively.
  8. 15. the character is pushed back or moved somehow.
  9. 17. typically costs no resources, it’s enabled by pressing a particular button or mouse click to make the character automatically attack its target over and over again.
  10. 18. This can refer to a power increase given to a character, either temporarily mid-game or permanently as part of a developer content update.
  11. 19. A playstyle that revolves around using unknown, ‘cheap’ or ‘non meta’ mechanics or characters to gain an edge over the opposition.