Vocabulary Game
Across
- 3. The alternate term for the intangible, tactile sensation experienced when playing video games.
- 4. A structured form of play.
- 5. The strategic attempt to enhance systems, services, organizations, etc. by creating similar experiences when playing games in order to motivate and engage users.
- 7. A game mechanic of using a virtual world that the player can explore and approach objectives freely.
Down
- 1. The rules or ludemes that govern and guide the player's actions, as well as the game's response to them.
- 2. The method by which information is visually relayed to the player as part of a game's user interface.
- 3. The specific way in which players interact with a video game.
- 6. A list of options or commands presented to the user of a computer or embedded system.