Vocabulary Game

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Across
  1. 3. The alternate term for the intangible, tactile sensation experienced when playing video games.
  2. 4. A structured form of play.
  3. 5. The strategic attempt to enhance systems, services, organizations, etc. by creating similar experiences when playing games in order to motivate and engage users.
  4. 7. A game mechanic of using a virtual world that the player can explore and approach objectives freely.
Down
  1. 1. The rules or ludemes that govern and guide the player's actions, as well as the game's response to them.
  2. 2. The method by which information is visually relayed to the player as part of a game's user interface.
  3. 3. The specific way in which players interact with a video game.
  4. 6. A list of options or commands presented to the user of a computer or embedded system.