Vocabulary of files 6 and 7

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Across
  1. 3. Noun referring to a standardized set of clothing worn by members of a group or organization to denote identity or affiliation; adjective describing something consistent in form, character, or composition.
  2. 4. Noun referring to a platform enclosed by a wall or railing, typically projecting from the exterior wall of a building and providing an elevated outdoor space.
  3. 7. To produce a high-pitched sound by forcing air through pursed lips or a small aperture, often used as a means of communication or to express approval or attention.
  4. 8. The sequence of events or main storyline of a novel, film, play, or other narrative work, including the development of characters, conflicts, and resolutions.
  5. 10. To add a new soundtrack or voice-over to a film or video in a different language, typically to make it accessible to viewers who do not understand the original language.
  6. 15. Literary works, including novels, short stories, and plays, that are imagined or invented rather than based strictly on real events, often characterized by imaginative storytelling and creative expression.
  7. 18. Verb meaning to review, amend, or modify something, such as written work or a plan, typically in order to improve it or correct errors.
  8. 20. Noun referring to a movable barrier, typically hinged or sliding, that can be opened or closed to control access to an enclosed area such as a garden, yard, or property.
  9. 21. Noun referring to a residential area located on the outskirts of a city or town, typically characterized by single-family homes, green spaces, and a quieter atmosphere compared to the urban center.
  10. 22. Adjective describing someone who adheres closely to a set of rules, standards, or guidelines, often enforcing them rigorously.
  11. 24. To briefly lower and raise one's head as a gesture of acknowledgment, agreement, or understanding.
Down
  1. 1. A place or position where something exists or is situated; it can refer to physical spaces or specific settings within a narrative context.
  2. 2. The audio recordings accompanying a film, television show, video game, or other media productions, typically consisting of music, dialogue, sound effects, and sometimes narration.
  3. 5. Noun referring to the upper interior surface of a room; it can also denote a maximum limit or cap on something, such as prices or quantities.
  4. 6. A genre of fiction intended to evoke feelings of fear, dread, and shock in the audience, often featuring elements such as supernatural beings, psychological terror, or graphic violence.
  5. 9. Noun referring to a place where young children are cared for and supervised during the day, especially while their parents are working; it can also refer to a room or area where plants are propagated and grown.
  6. 11. Additional features, content, or bonus material included with a media product, such as DVD extras, extended scenes, behind-the-scenes footage, or director's commentary.
  7. 12. The results or consequences produced by an action, phenomenon, or influence. In the context of media, it can also refer to visual or auditory enhancements used to create a desired impact, such as special effects in movies.
  8. 13. A small piece or portion of something; in computing, the smallest unit of data in a computer's binary system, representing either a 0 or 1.
  9. 14. A literary, cinematic, or dramatic work that continues the story or expands upon the events of a preceding work, often featuring the same characters or settings.
  10. 16. Verb meaning to act dishonestly or unfairly in order to gain an advantage, typically in a game, examination, or competition; it can also be a noun referring to a person who engages in such behavior.
  11. 17. Textual translations or transcriptions of dialogue or narration displayed on the screen, typically used to aid viewers who do not understand the language spoken in the audio.
  12. 19. Past tense of the verb "to expel," meaning to force someone to leave a place, organization, or institution, usually as a disciplinary measure.
  13. 23. The sensation perceived by the tongue when consuming food or drink; also, the subjective preference for certain flavors or culinary experiences.