What does that Role do again? (TOS 2)
Across
- 2. Roleblock someone during the night, preventing them from using their ability while also giving them a Hangover, stopping any others of the same role from roleblocking them the next night.
- 7. Intuit and Gaze two people to learn if they are on the same team.
- 8. Every kill you get, you power up, but you can't attack until a Full Moon. Once you've killed 3 people, you transform.
- 10. You have an Obsession, which you learn their sub-alignment. Admire is used to find your obsession, and when you find them, you can Care twice to grant a Barrier over both of you. You also have the ability to Bestow someone to give them Astral visits, alongside Roleblock and Control immunity.
- 13. Barriers will grant your target Powerful Defence for the night, giving you a notification if it protects someone.
- 15. You automatically Remember a dead town role, prioritizing Town power roles first.
- 16. Hexes are your game, as if every non-coven person alive is hexed, the game ends with a coven win in the form of a Hex Bomb.
- 17. Any Bugs will reveal what evils visited your target when they trip.
- 18. Investigating someone will find two crimes: Trespassing on an enemy alignment's home, or Murder of the first degree.
- 21. When there isn't a Full Moon out, you can permanently Mark the scent of someone, learning who they visit. Full moon nights, you Rampage at someone's place dealing a Powerful Attack to anyone who dares enter that house.
- 23. The person you visit is part of your Vision. Odd nights show 2 potentially town, and even nights show 3 potentially evil.
- 24. If you can guess three people's roles, you Doom them, dealing an Unstoppable Astral Attack the next night, and leave the town in victory. You have to get the exact Town role, the sub-alignment for Neutrals, and simply someone as potential Coven.
- 25. You get one shot during the day, which has a cinematic that deals a Basic Attack. If your target is good or has Defence, the shot misses.
- 29. Give someone 3 days worth of Bread, and you start with Bread. Once three living people have Bread, you transform.
- 33. You have 3 Stone Gazes. If someone you Stone dies, their role and last will are hidden, but the coven can see their role.
- 35. Fortifying your target will give them Powerful Defence and will have you deal a Basic attack to a random visitor.
- 37. Casting an Illusion on a coven member is an Astral visit that makes them seem innocent to Town Investigative roles.
- 38. You can go to someone's house to Douse them while also Dousing anyone who visits you at night. You can also choose to Ignite, dealing an Unstoppable Astral Attack that bypasses jail to ANY doused target.
- 40. Your Blood Rituals can deal an Unstoppable Astral Attack to anyone if you can guess their role correctly.
- 41. You must hunt down 3 Landlubbers, who you learn the role of. Scouring someone reveals if they are a Landlubber, and Plundering deals a Basic Attack. Plundering a non-Landlubber takes away your remaining Plunders, but watching the Landlubbers die lets you sail away in victory.
- 42. After two back-to-back kills, you gain Bloodlust with your attack, causing it to Rampage and become Powerful.
- 44. Your one goal: get lynched. If you succeed, you can Haunt one of the poor fools who voted Guilty or abstained, dealing an Unstoppable Attack. But you must talk during the day, or risk dying of boredom or causing your win to not count.
- 45. You can Overcharge a target, letting them use their ability twice the following night. There are some speculations for certain roles, however.
- 46. Your Guard will redirect a direct attack against your target and deal a Powerful Attack to whoever delivered the attack.
- 49. Visiting a target will Jinx a visitor, dealing a Basic Attack while also revealing yourself to any visitors.
- 50. Pick someone to Jail during the day, which brings them to a private chat with you. You can also choose to Execute your target, dealing a Powerful Attack at the risk of losing your ability if you kill a townie.
- 52. Search someone's house to find suspicion on them.
- 53. You can attempt to Indoctrinate someone during the day. If they are Town, they become aligned with the coven and can be given the Necronomicon, alongside gaining access to the coven chat at night.
- 56. Anyone without Bread Starves, and you can forcefully Starve someone with bread to remove an extra days worth of Bread.
- 58. During the day, choose a dead person to Autopsy and learn the role of their killer. Then at night, Examine someone to learn if they match one of those roles.
- 59. You can Prosecute someone twice a game, turning it into a 1v1 against the target. You will be the only guilty party, but your target will be lynched without using the voting.
- 60. Instead of directly attacking someone, you can Shroud them via an Astral visit, causing you to attack anyone they visit and making them appear harmful to Bodyguards and Traps. If they don't visit, you attack them instead.
Down
- 1. Tracking your targets reveals who they visit that night.
- 3. You have 2 Tribunals, which you can start during the day. During a tribunal, you lynch two people during the day and voting up someone skips the Judgement phase, heading straight to execution. Using your ability reveals your role to the town, and information of the lynched targets will not be revealed until after the day has expired.
- 4. Plays the same as the Tavern Keeper, but can also Smog someone's house, preventing anyone from using their ability there and alerting if someone was blocked.
- 5. You can smite someone with a visit, giving them the maximum stacks of Pestilence, which replaces the Plague from your acolyte form. Pestilence still spreads through visits, and gaining 3 stacks will cause them to succumb to it.
- 6. You can Raise any dead person, with evil players Rotting after one use, but town-aligned corpses can be used infinitely with you taking priority for them.
- 9. Bites deal Basic Attacks, and your 3 Converts can make any non-protected town member become part of your faction. When you're the only person of your alignment, you have Basic Defense and Detection Immunity, and when you die, another teammate will become your role in your place with the same amount of Converts.
- 11. You can Enchant someone to make them seem evil to Town Investigatives, and Alter a last will twice per game, making that person seem like a different role to the town.
- 12. You can Conjure a meteor during the day, dealing a Powerful Attack along with a cool cinematic.
- 14. You can attempt to Swap Souls with someone at night, with differing odds dependent on the alignment. You swap roles, but not alignments, and if all of your role dies, the Wandering Souls faction leave in victory.
- 17. You can attempt to Reap the soul of someone every night via an Astral visit. When they die, you gain a soul alongside a passive soul every night, along with framing them as your role to anyone who checks them. Once 7 souls have been Reaped, you transform.
- 19. 3 Alerts, each granting Basic Defense and dealing a Powerful Attack to ANYONE who enters your home.
- 20. You can Silence someone at night, preventing them from speaking or voting the next day. If voted up to trial, all they can say is ...
- 22. You now have 2 Unstoppable Attacks that Rampage, letting you slaughter your victims quicker.
- 26. You are given a target, who cannot be evil, a Town Power, or an Amnesiac. Getting them lynched lets you walk away in victory with one of the daily trials in tow, reducing the number to 2 trials a day. If your target dies outside of the noose, you become a Jester.
- 27. You can throw a Party at someone's house at night, preventing anyone who isn't on the Guest List from using their ability there. You cannot Party with the same person twice in a row, and you learn if you reject anyone from the party, but not who.
- 28. You can Retrain another coven member twice per game. There are limitations to who you can retrain someone into, and the other member has to agree with the change at the start of the day.
- 30. You can manually Infect someone each night. Infection spreads through visits that are revealed to you, and you start Infected. If everyone alive except your fellow teammates are Infected, you transform.
- 31. Raising a dead townie lets you use their ability by sending their corpse to perform the action. You also get any information the corpse receives.
- 32. Cast an Aegis over a certain role, granting anyone with that role Powerful Defence for the night. You cannot say the same role twice in a role, and you can only choose your own role once.
- 33. You may reveal yourself during the day to expose your role and gain an extra vote, with you gaining an extra vote every day as your confidence in the town grows.
- 34. You can visit someone to Control them into another person, revealing their role to you.
- 36. You can Shoot someone after loading a bullet into your gun, dealing a Basic Attack. Not shooting your gun has you reload it, and you hang up your gun if you kill a fellow townie.
- 39. Sensing someone tells you who they visit and who visits them.
- 43. It takes a day to Build, but your Trap will deal a Powerful attack to a harmful visitor, and alert you of any non-harmful visitors.
- 47. You can Dreamweave someone at night, which will cause them to go Insomniac if a town member doesn't cure them the next day. Insomnia prevents their ability from working.
- 48. 3 different potions. Reveal exposes someone's exact role, Barrier grants Powerful Defense, and Harmful deals a Basic Attack.
- 51. Survive until dusk. If you aren't hung during the day you appear, you bring Armageddon, killing anyone who isn't an acolyte or horseman of the Apocalypse.
- 54. Placing a Magic Mirror at someone's house will absorb a direct attack, and you can then Unleash that with all effects from it on someone a following night.
- 55. You learn who visits the target you Watch.
- 57. You can Knight someone at night twice per game, giving yourself Basic Defence and them, an extra vote as long as they are alive. You also get a notification if a knight dies.