Xavier's crossword puzzle

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Across
  1. 4. Encryption is the process of converting readable information (plaintext) into an unreadable, scrambled format (ciphertext) using an algorithm and a cryptographic key.
  2. 6. Piracy is the illegal act of robbery, violence, or detention committed at sea by private individuals against another ship.
  3. 8. is a non-profit organization providing free, standardized, legal licenses that allow creators to share their work while retaining copyright.
  4. 10. Use Fair use is a U.S. legal doctrine permitting limited, unlicensed use of copyrighted material for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.
  5. 13. a person who uses information technology—such as the internet, social media, and mobile devices
  6. 14. Technology addiction is a behavioral disorder characterized by compulsive, excessive use of digital devices (smartphones, social media, gaming) that interferes with daily life, relationships, and responsibilities.
  7. 16. Personal information (PII) is any data that can identify, contact, or locate an individual, either on its own or when combined with other data.
  8. 18. An algorithm is a precise, step-by-step set of instructions or rules followed to solve a specific problem or accomplish a task, commonly used in computing and mathematics.
  9. 19. Bystanders are individuals that observe or witness an event or situation they are not directly involved in.
  10. 21. Digital etiquette (or "netiquette") refers to the established standards of respectful, polite, and responsible behavior in online environments.
  11. 24. Plagiarism is the act of presenting another person’s words, ideas, images, or creative work as your own, without proper attribution or citation.
  12. 25. Ethics is the branch of philosophy, often called moral philosophy, that systematically studies, defines, and evaluates principles of right and wrong, good and bad, and justice and injustice.
  13. 26. Screen time refers to the total time spent in front of screens, including smartphones, tablets, televisions, computers, and video game consoles.
  14. 28. A digital footprint is the unique, often permanent, trail of data you leave behind while using the internet
  15. 29. An upstander is someone who witnesses a behavior that could lead to something high risk or harmful, and makes the choice to intervene to make things better.
  16. 30. A digital balance is a high-precision, electronic instrument designed to measure the mass or weight of an object, providing quick and accurate readings on a digital screen, often down to the milligram level.
Down
  1. 1. wrongly or badly informed
  2. 2. Artificial intelligence (AI) is a branch of computer science that develops systems capable of performing tasks requiring human-like intelligence, such as learning, reasoning, problem-solving, perception, and decision-making.
  3. 3. Cybersecurity is the practice of protecting systems, networks, programs, and data from digital attacks, unauthorized access, or damage.
  4. 5. Augmented Reality (AR) is a technology that overlays digital information—such as 3D models, images, or data—onto the real world in real-time, typically using smartphone cameras, tablets, or smart glasses.
  5. 7. Media literacy is the ability to access, analyze, evaluate, create, and act using all forms of communication. It is a 21st-century approach to education that builds critical thinking skills
  6. 9. Digital responsibility is the ethical, safe, and accountable use of technology, focusing on managing one's digital footprint, respecting others' privacy, and ensuring secure online interactions.
  7. 11. Empathy is best described as the ability to understand and share another person's feelings, perspectives, and experiences.
  8. 12. Privacy settings are tools and configurations on websites, apps, and devices that allow users to control what personal information is shared
  9. 15. Cyberbullying is the use of digital devices (phones, computers, social media, gaming) to intentionally and repeatedly harass, threaten, humiliate, or target someone.
  10. 17. Online identity (or digital identity) is the sum of all information, behaviors, and attributes—such as usernames, profiles, search history.
  11. 20. Mindful use is the intentional, conscious, and non-judgmental engagement with technology, tools, or daily activities, prioritizing awareness over automatic, impulsive habits.
  12. 22. is a form of social engineering cyberattack where criminals impersonate reputable organizations or individuals via email, text, or phone to steal sensitive information like passwords
  13. 23. Disinformation is false, inaccurate, or misleading information deliberately created and spread to deceive, manipulate, or harm, rather than to inform.
  14. 27. Copyright is a form of intellectual property law that protects original works of authorship—such as books, music, art, and software—the moment they are fixed in a tangible medium.