Y7 List 29 Video games!

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Across
  1. 4. Short for demonstration, demos are samples or previews of video games or software intended to showcase their features, gameplay, or capabilities to potential users or customers.
  2. 5. The visual elements of a video game, including the quality, style, and rendering of images, animations, and environments, crucial for conveying the game's aesthetics and enhancing player immersion.
  3. 7. A handheld device used to interact with and control video games, typically featuring buttons, joysticks, triggers, and other input mechanisms for player input.
  4. 8. The point of interaction between a user and a computer program or device, often comprising visual elements and controls that enable users to communicate with and manipulate the system.
  5. 9. A genre of video games characterized by fast-paced action focused on shooting enemies and avoiding their attacks, often featuring scrolling screens and intense combat situations.
  6. 11. Effects Techniques or enhancements used in video games to create impressive or realistic visuals, such as special effects, animations, lighting, and textures.
  7. 13. Reality A simulated experience that can be similar to or completely different from the real world, created using immersive technologies such as headsets and motion-tracking systems, allowing users to interact with and explore virtual environments in three dimensions.
  8. 14. Content or software that can be obtained and installed or accessed from the internet onto a device, typically after purchase or for free.
  9. 17. Games A genre of video games where players assume the roles of fictional characters and engage in adventures within immersive, narrative-driven worlds, typically featuring character development, storytelling, and exploration.
Down
  1. 1. A mode of gameplay in which a player engages with a video game alone, without the involvement of other players or opponents controlled by the game's artificial intelligence.
  2. 2. Objectives or tasks assigned to players within a game, often involving exploration, combat, problem-solving, or narrative progression, typically serving as a primary component of role-playing games.
  3. 3. A dedicated gaming device designed primarily for playing video games, typically connected to a television or monitor, and often offering exclusive titles and features.
  4. 5. Engine Software used to create and develop video games, providing tools and frameworks for designing, programming, rendering, and managing game content and mechanics.
  5. 6. A portable gaming device designed to be held and operated by hand, allowing users to play games on the go, often featuring built-in screens, controls, and game cartridges or downloadable content.
  6. 7. Mode A feature in some video games that allows players to access special abilities, items, or advantages not normally available during regular gameplay, often for experimentation or casual play.
  7. 9. Screen A display method in video games where the screen is divided into multiple sections, each showing a different viewpoint or perspective, typically allowing multiple players to play on the same screen simultaneously.
  8. 10. A mode of gameplay in which multiple players interact and compete with or against each other within the same game environment, either locally or online.
  9. 12. A digital representation or character that represents a player within a video game or virtual environment, often customizable and serving as the player's visual identity or persona.
  10. 15. Intelligence The simulation of human intelligence processes by machines, particularly in video games, where AI controls non-player characters (NPCs) and opponents, providing challenge and interaction for players.
  11. 16. The specific devices or systems on which software, such as games, can be run or accessed, including consoles, computers, mobile devices, and online services.