Year 7 programming 2 easy
Across
- 3. A specific order in which commands are executed in a program to achieve a desired outcome.
- 5. The practice of breaking down a larger problem into smaller, more manageable parts to simplify the solution process.
- 7. Adding notes or explanations in the code to clarify its purpose or functionality, making it easier to understand.
- 8. A step-by-step set of instructions designed to perform a task or solve a problem.
- 9. The process of identifying and fixing errors or bugs in a program to ensure it runs correctly.
Down
- 1. The visual setting or scene in a Scratch project where sprites interact.
- 2. The process of creating motion in Scratch by using sequences and loops to bring sprites to life.
- 4. A directive given to a computer that instructs it to perform a specific action.
- 6. A graphical character or object in Scratch that can be programmed to perform actions.