Year 8 programming

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Across
  1. 4. Block A block in MakeCode that runs continuously in a loop and never stops.
  2. 7. The process of finding and fixing errors in a program so that it works correctly as expected.
  3. 8. Identifying similarities, trends, or repeating elements in a problem.
  4. 10. The set of rules that defines how programming instructions must be written and structured for a computer to understand them.
  5. 11. A problem-solving approach that uses decomposition, abstraction, pattern recognition, and algorithms.
  6. 12. Breaking a large, complex problem into smaller, more manageable parts.
Down
  1. 1. The process of arranging instructions or actions in a specific order so they are executed one after another.
  2. 2. The process of writing instructions that tell a computer or device what to do.
  3. 3. A named container in a program that stores data which can be used and changed while the program runs.
  4. 5. Focusing on the important information and ignoring unnecessary details.
  5. 6. A precise, step-by-step set of instructions designed to solve a problem or complete a task.
  6. 9. Block A block in MakeCode that runs once when the micro:bit is powered on or reset.