Across
- 3. the spread of projectiles are sampled from this probability distribution
- 4. the messaging protocol used by the 0ad lobby
- 6. the current development platform of 0ad
- 10. name of the 0ad engine
- 14. the javascript and webassembly engine used by 0ad to power its mods
- 15. punches holes in firewalls to connect to some players
- 17. Where do you create custom maps or scenarios?
- 18. the favourite linux distribution of the 0ad developers and used the most by the playerbase. It is known for stability at the cost of outdated packages.
Down
- 1. the engine function used to send commands in a match. ProGUI uses this a lot. You can omit the Engine. part
- 2. the new rendering engine that was added in A26
- 5. name of the mod which is included in the released game (vanilla 0ad)
- 7. Linux users and some windows users can use this protocol to establish an encrypted connection to the lobby
- 8. In which folder and its subfolders can you find the xml files storing stats of units
- 9. what if your gamestate is different to other players' gamestate?
- 11. the deprecated rendering engine in A27 but performs well
- 12. which chat platform should you go to in order to talk to the devs and moderators directly in real time?
- 13. which project management platform was expired in August 2024?
- 16. what is the name of the json file which makes your mod folder recognisable by the engine?
