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Across
  1. 2. isplays the structural relationship of components of a software system
  2. 5. Represent the behavior of objects in a given time frame
  3. 7. Sometimes referred as Instance diagrams and very similar to class diagrams.
  4. 9. Describes the behavior of objects that act different according to the state they are at the moment.
  5. 10. Shows how object interact with each other and the order those interactions occur
  6. 11. Main building block of any object oriented solution.
Down
  1. 1. Focuse on messages passed between objects
  2. 3. Shows the hardware of your system and the software in those hardware
  3. 4. Shows the dependencies between different packages in a system
  4. 6. represent workflows in an graphical way.
  5. 8. Gives a graphic overview of the actors involved in a system, different functions needed by those actors.