1.01 Vocabulary/Terminology

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Across
  1. 2. The path the viewer’s eye takes through the work of art, often to focal areas.
  2. 7. The feeling of unity created when all parts (sizes, amounts, or number) relate well with each other.
  3. 10. A recurring movement or pattern, which can produce a feeling of motion in the design.
  4. 11. A mark which has length, position and direction and is either visible or invisible. A line (curve) is basically any distance between two points.
  5. 14. Process of representing 3-dimensional objects in a computer; the creation and manipulation of virtual objects in a virtual space.
  6. 15. represents 3D scene when displayed.
  7. 16. The use of several elements of design to hold the viewer’s attention and to guide the viewer’s eye through and around the work of art.
  8. 18. The part of the design that catches the viewer’s attention.
  9. 21. Production Time to make last improvements and integrate everything together
  10. 22. Any form that occupies and defines negative and positive space (the area where the object is located is positive space and the area around the object is negative space). Shape is anything that has width, shape or depth.
  11. 23. How big or small objects are in relation to the space they occupy.
  12. 25. The process of setting controls for an object that is to be animated.
  13. 27. Data assigned to the surface or faces of an object so that it appears a
Down
  1. 1. The hue of pigment or light and is produced by the subtraction or addition of primary and secondary colors produced from light. Color is the primary tool for symbolism in communication.
  2. 3. Refers to the geometric surface characteristics of a 3D object.
  3. 4. The look or feel or any object or surface. The appearance is either visual (illusionary) or tactile (physical to touch).
  4. 5. At this stage, the work is running; making sure that all the information are properly communicated, deadlines are well respected and that validation are properly tracked
  5. 6. The completeness and harmony of a design; achieved when all the elements belong together.
  6. 7. mortem Also called a project retrospective; a process for evaluating the success (or failure) of a project's ability to meet business goals
  7. 8. The arrangement into specific proportion or relation and especially into artistic form.
  8. 9. Creating a final image of a model that shows all of the surface properties that have been applied to an object. Rendering generates the final 2D image
  9. 12. Offers good change and easy flow to a design; creates a visual discord in a composition; shows the difference between shapes, text, and objects.
  10. 13. way when rendered; information related to the visible characteristics of the objects in the scene.
  11. 17. Adding color and patterns to an object surface.
  12. 19. Count The number of closed sequences of three or more edges connected by a surface.
  13. 20. The area between and around objects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art, when we create the feeling or illusion of depth, we call it space.
  14. 21. Production It’s the time where ideas are tested and artistic R&D is done; concepts are made; moment where the project finds its shape.
  15. 24. This refers to virtual illumination in a scene.
  16. 26. The distribution of the visual weight of objects, colors, texture, and space.