1.01 Vocabulary/Terminology (part 2)

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Across
  1. 2. Any form that occupies and defines negative and positive space (the area where the object is located is positive space and the area around the object is negative space). Shape is anything that has width, shape or depth
  2. 4. At this stage, the work is running; making sure that all the information are properly communicated, deadlines are well respected and that validation are properly tracked
  3. 7. Refers to the geometric surface characteristics of a 3D object.
  4. 8. The look or feel or any object or surface. The appearance is either visual (illusionary) or tactile (physical to touch)
  5. 10. Creating a final image of a model that shows all of the surface properties that have been applied to an object. Rendering generates the final 2D image that represents 3D scene when displayed
  6. 12. How big or small objects are in relation to the space they occupy.
Down
  1. 1. The use of several elements of design to hold the viewer’s attention and to guide the viewer’s eye through and around the work of art.
  2. 3. Adding color and patterns to an object surface
  3. 5. The process of setting controls for an object that is to be animated.
  4. 6. The completeness and harmony of a design; achieved when all the elements belong together
  5. 9. The feeling of unity created when all parts (sizes, amounts, or number) relate well with each other
  6. 10. A recurring movement or pattern, which can produce a feeling of motion in the design.
  7. 11. The area between and around objects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art, when we create the feeling or illusion of depth, we call it space.