12 principle of animation

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Across
  1. 2. Action the animation principle focused on the importance of smaller actions to support the main action
  2. 4. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is
  3. 8. creating a way for the audience to expect and be ready for the next action
  4. 9. and stretch A technique where an animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: A bouncing ball looks squashed when it hits the ground and stretched in the air
  5. 11. action a slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of action-between poses
Down
  1. 1. The animation principle that requires drawings to have visal interest and be pleasing to look at
  2. 3. intensifying actions, emotions, or charatistics in order to capture the audience interest
  3. 5. The animation principle that the number of frames used for an action determines how long that action is on the screen
  4. 6. a curved visual path for a character’s actions from one extreme to another. This creates motion that ahs more expression and is less stiff
  5. 7. ahead animating an action from the first drawing to the end of the sequence order
  6. 9. in and slow out references the timing of an object or figure at the begging and at the end of a sequence. Created in animation by including more in-between frames at the begging and end of an action, with few frames in the middle of the action
  7. 10. drawing the animation principle that considers how to represent the weight , depth, and balance of a 3D figure in 2D space.
  8. 12. to pose- sketching out the key poses first before filling in -between poses