Across
- 2. Action the animation principle focused on the importance of smaller actions to support the main action
- 4. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is
- 8. creating a way for the audience to expect and be ready for the next action
- 9. and stretch A technique where an animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: A bouncing ball looks squashed when it hits the ground and stretched in the air
- 11. action a slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of action-between poses
Down
- 1. The animation principle that requires drawings to have visal interest and be pleasing to look at
- 3. intensifying actions, emotions, or charatistics in order to capture the audience interest
- 5. The animation principle that the number of frames used for an action determines how long that action is on the screen
- 6. a curved visual path for a character’s actions from one extreme to another. This creates motion that ahs more expression and is less stiff
- 7. ahead animating an action from the first drawing to the end of the sequence order
- 9. in and slow out references the timing of an object or figure at the begging and at the end of a sequence. Created in animation by including more in-between frames at the begging and end of an action, with few frames in the middle of the action
- 10. drawing the animation principle that considers how to represent the weight , depth, and balance of a 3D figure in 2D space.
- 12. to pose- sketching out the key poses first before filling in -between poses