12 Principles of Animation

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Across
  1. 4. A technique where an animated character or object is drawn in and more exaggerated way to show velocity momentum and mass
  2. 6. the animation principle that considers how to represent the weight, depth, and balance of a 3D figure in a 2D space.
  3. 7. intensifying actions, emotions, or characteristics in order to capture the audience’s interest
  4. 9. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff
  5. 12. The animation principle that the number of frames used for an action determines how long that action is on the screen
Down
  1. 1. A technique where an animated character or object is drawn in and more exaggerated way to show velocity momentum and mass
  2. 2. the animation principle that requires drawings to have visual interest and be pleasing to look at
  3. 3. Sketching out the key poses first before filling in the in-between poses.
  4. 4. The animation principle focused on the importance of smaller actions to support the main action
  5. 5. A slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of action.
  6. 8. Animating an action from the first drawing to the end of the sequence in order.
  7. 10. References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by including more in-between frame at the beginning and end of an action, with few frames in the middle of the action.
  8. 11. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is