Across
- 4. A technique where an animated character or object is drawn in and more exaggerated way to show velocity momentum and mass
- 6. the animation principle that considers how to represent the weight, depth, and balance of a 3D figure in a 2D space.
- 7. intensifying actions, emotions, or characteristics in order to capture the audience’s interest
- 9. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff
- 12. The animation principle that the number of frames used for an action determines how long that action is on the screen
Down
- 1. A technique where an animated character or object is drawn in and more exaggerated way to show velocity momentum and mass
- 2. the animation principle that requires drawings to have visual interest and be pleasing to look at
- 3. Sketching out the key poses first before filling in the in-between poses.
- 4. The animation principle focused on the importance of smaller actions to support the main action
- 5. A slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of action.
- 8. Animating an action from the first drawing to the end of the sequence in order.
- 10. References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by including more in-between frame at the beginning and end of an action, with few frames in the middle of the action.
- 11. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is