12 principles of animation

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Across
  1. 3. Drawing: the animation principle that considers how to represent the weight, depth, and balance of a 3d figure to a 2d space.
  2. 5. the animation principle that requires drawings to have visual interest and be pleasing to look at
  3. 7. Ahead: Animating an action from the first drawing to the end of the sequence order.
  4. 9. intensifying actions, emotions, or characteristics in order to capture the audience’s interest
Down
  1. 1. creating a way for the audience to expect and be ready for the next action
  2. 2. to Pose: Sketching out the key poses first before filling in the in-between poses
  3. 4. in Slow out: Reference the timing of an object or figure at the beginning and the end of a sequence. Created in animations by including more in between frames at the beginning and end of an action, with few frames in the middle of the action
  4. 6. And Stretch: A technique where an animated character or object is drawn in a more exaggerated way to show velocity , momentum, and mass. EX: a bouncing ball looks squashed when it hits the ground and stretched when its in the air.
  5. 8. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.