Across
- 3. Drawing: the animation principle that considers how to represent the weight, depth, and balance of a 3d figure to a 2d space.
- 5. the animation principle that requires drawings to have visual interest and be pleasing to look at
- 7. Ahead: Animating an action from the first drawing to the end of the sequence order.
- 9. intensifying actions, emotions, or characteristics in order to capture the audience’s interest
Down
- 1. creating a way for the audience to expect and be ready for the next action
- 2. to Pose: Sketching out the key poses first before filling in the in-between poses
- 4. in Slow out: Reference the timing of an object or figure at the beginning and the end of a sequence. Created in animations by including more in between frames at the beginning and end of an action, with few frames in the middle of the action
- 6. And Stretch: A technique where an animated character or object is drawn in a more exaggerated way to show velocity , momentum, and mass. EX: a bouncing ball looks squashed when it hits the ground and stretched when its in the air.
- 8. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.