Across
- 2. Drawing- The animation principle that considers how to represent the weight, depth, and balances of a 3D figure in a 2D space.
- 4. to Pose- Sketching out the key poses first before filling in the in-between poses.
- 5. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff.
- 6. and Stretch - A technique where an animated character or object is drawn in a more exaggerated wat to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it’s in the air.
- 8. – Creating a way for the audience to expect and be ready for the next action.
- 9. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
- 10. Ahead- Animating an action from the first drawing to the end of the sequence in order.
Down
- 1. The animation principle that the number of frames for an animation determine how long that action is on the screen.
- 3. Action- A slight variation of timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of actions.
- 5. - Create interesting characters that appeal to the audience
- 7. action- The animation principle focused on the importance of smaller actions to support the main action.
- 10. in and slow out- Reference the thing of an object or figure at the begging and the end of a sequence. Created in a animation by including more in between frames at the begging and end of an action, with few frames in the middle of action.