12 Principles of animation

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Across
  1. 2. Drawing- The animation principle that considers how to represent the weight, depth, and balances of a 3D figure in a 2D space.
  2. 4. to Pose- Sketching out the key poses first before filling in the in-between poses.
  3. 5. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff.
  4. 6. and Stretch - A technique where an animated character or object is drawn in a more exaggerated wat to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it’s in the air.
  5. 8. – Creating a way for the audience to expect and be ready for the next action.
  6. 9. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
  7. 10. Ahead- Animating an action from the first drawing to the end of the sequence in order.
Down
  1. 1. The animation principle that the number of frames for an animation determine how long that action is on the screen.
  2. 3. Action- A slight variation of timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of actions.
  3. 5. - Create interesting characters that appeal to the audience
  4. 7. action- The animation principle focused on the importance of smaller actions to support the main action.
  5. 10. in and slow out- Reference the thing of an object or figure at the begging and the end of a sequence. Created in a animation by including more in between frames at the begging and end of an action, with few frames in the middle of action.