Across
- 5. References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by including more inbetween frames at the beginning and end of an action, with few frames in the middle of the action.
- 6. The animation principle that the number of frames used for an action determines how long that action is on the screen.
- 9. sketching out the key poses first before filling in the in-between poses
- 11. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff.
- 12. Animating an action from the first drawing to the end of the sequence in order.
- 13. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
Down
- 1. The animation principle focused on the importance of smaller actions to support the main action.\
- 2. A slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains constant flow between phases of action.
- 3. Creating a way for the audience to expect and be ready for the next action.
- 4. A technique where an animated character or object is drawn in a exaggerated way to show velocity
- 7. the animation principle that requires drawings to have visual interest and be pleasing to look at.
- 8. The animation principle that considers to represent the weight, depth, and balance of a 3D figure in a 2D space.
- 10. intensifying actions, emotions, or characteristics in order to capture the audience’s interest.