2-3a - Cloud Computing

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Across
  1. 2. Self-service, A consumer can get access to computing capabilities such as storage and server time as required, without any human interaction with a cloud service provider.
  2. 4. A process in which specific details are hidden or ignored to simplify or generalize something (i.e. location of a server).
  3. 5. The process in which software manages hardware resources of physical hosts
  4. 7. Network Access, This means that the hosted application should be reachable to any network device
Down
  1. 1. Elasticity, Consumers can quickly and easily add or remove software features and other resources to suit their immediate business needs.
  2. 3. Service, Idea that the consumers only pay for the resources they consume.
  3. 6. Pooling, The computing resources are pooled to serve multiple consumers using a multitenant model.