2.01 Vocabulary

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Across
  1. 2. goods Tangible, manufactured products that are sold and used within the sport industry
  2. 4. participants Players of sports who have rules and are controlled by groups or sanctioning bodies
  3. 6. training The sport product that involves doing something to better yourself in a sport
  4. 7. Athletes who are paid to play a sport, which is often their occupation
  5. 8. Participants who are not paid to play a sport
  6. 10. Souvenirs, mementos, things collected to remember something
  7. 13. marketing The process of planning and executing the conception, pricing, promotion, and distribution of sports ideas, goods, and services to create exchanges that satisfy individual and organizational objectives
  8. 14. Fleeting; going away quickly
  9. 16. Able to be touched or held
  10. 17. bodies Groups or organizations that regulate sports and sports participants
  11. 19. merchandise Goods that carry the name or logo of a sport organization that the organization has authorized a manufacturer to make and distribute for sale
Down
  1. 1. Observers, or fans, of a sporting event
  2. 3. participants Players of sports that are not controlled by organizations or groups; do not follow rules
  3. 5. Objects collected by someone who has an interest in the sport, activity, etc.
  4. 9. event An intangible, perishable experience; the athletes; the facility
  5. 11. Not able to be touched or held
  6. 12. The message channels used to promote a good, service, or idea (e.g., radio, television, newspapers, magazines, Internet, etc.)
  7. 13. Businesses or organizations that pay to associate their names or products with a sporting event
  8. 15. A distinctive symbol, design, or group of letters
  9. 18. The way something is viewed