Across
- 4. Becomes a resource when there is a limited amount of space that cannot be shared.
- 6. can be a separate resource or it can be an attribute of a life; when health runs out, the player loses a life.
- 9. The object must be limited in the game in some way.If the resource is abundant, it will have no value in the system.
- 11. The object must be useful for the player to accomplish their objective or goal. If it has no use, it is not a resource, it is just a game object.
- 12. Another classic resource, power-ups typically empower a character for a short period of time.
Down
- 1. Any resource used to facilitate trade is currency; its presence will create an in-game economy for other resources. Common examples are money and gold.
- 2. Game objects that are defined by the rules that hold value for the player in achieving their objective or goal.
- 3. Resources where the player is represented by one or more objects are called units.
- 5. When resources are limited or unequal, fighting happens to obtain them.
- 7. Not all objects found in a game function as resources, but if they have the requisite utility and scarcity they do.
- 8. In some games, player actions are used as a resource. For example, players can only play one card per turn. Games that have a phase structure such as collectable card games or tabletop roleplaying games, also control player action.
- 10. A simple resource in any game with a timer that counts down, how much time the player has for actions is a resource.
