2.02 Game Resources

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Across
  1. 4. Becomes a resource when there is a limited amount of space that cannot be shared.
  2. 6. can be a separate resource or it can be an attribute of a life; when health runs out, the player loses a life.
  3. 9. The object must be limited in the game in some way.If the resource is abundant, it will have no value in the system.
  4. 11. The object must be useful for the player to accomplish their objective or goal. If it has no use, it is not a resource, it is just a game object.
  5. 12. Another classic resource, power-ups typically empower a character for a short period of time.
Down
  1. 1. Any resource used to facilitate trade is currency; its presence will create an in-game economy for other resources. Common examples are money and gold.
  2. 2. Game objects that are defined by the rules that hold value for the player in achieving their objective or goal.
  3. 3. Resources where the player is represented by one or more objects are called units.
  4. 5. When resources are limited or unequal, fighting happens to obtain them.
  5. 7. Not all objects found in a game function as resources, but if they have the requisite utility and scarcity they do.
  6. 8. In some games, player actions are used as a resource. For example, players can only play one card per turn. Games that have a phase structure such as collectable card games or tabletop roleplaying games, also control player action.
  7. 10. A simple resource in any game with a timer that counts down, how much time the player has for actions is a resource.