BUILD ME!

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Across
  1. 2. goals, methods, materials and assessment
  2. 3. refers to channels of communication that carry messages with an instructional purpose. They are usually utilised for the sole purpose of learning and teaching
  3. 5. of determining which electronic toolsand which methods for implementing them them are appropriate responses given classroom situations and problems
  4. 7. digital technology used to facilitate learning.
  5. 8. is the subset of educational technology that deals directly with teaching and learning applications
  6. 10. s defined as a set of rules for acceptable online behavior
Down
  1. 1. refers to the
  2. 4. is the incorporation of technology resources and technology-based practices into the daily routines, work, and management of schools.
  3. 6. machinery and equipment developed from the application of scientific knowledge.
  4. 9. is a framework for designing