Across
- 3. freeing students from the confines of the traditional schoolwork box
- 5. has the goal of producing more effective teaching and learning
- 7. encompass all the technologies and services involved
- 8. provides a framework for describing and targeting the use of technology to enhance learning
- 10. define the learning objectives and the instructional strategies
- 13. connect new information to prior knowledge
- 15. kind of peripheral device that helps communicate with processing units of the computer
- 16. students use technology tools flexibly to achieve specific learning outcomes
- 18. a technology integration framework that identifies three types of knowledge
- 20. teacher expertise in integrating content and pedagogical knowledge
- 22. Teacher knowledge about the subject matter to be learned or taught
- 24. instructional design framework that training developers use
- 25. level where technology tools are used in conventional ways.
- 26. offers free education in an online environment
- 27. uses visual images to represent knowledge
- 28. knowledge of teaching methods or instructional strategies
- 30. teacher provides context for lesson; students choose tools
- 31. the goal is to move from passive use of technology to active use of technology
- 33. refers to the computer's physical components
- 34. used for putting information including letters, words and numbers.
- 36. assess the quality and effectiveness of the entire instructional design process
- 37. features individualized instruction and self-learning modules
- 38. refers to direct and intentional encounters
- 39. knowledge about working with technology, tools and resources.
- 40. setting goals and understanding the gaps to fill
Down
- 1. Information and ____________ Technology
- 2. Knowledge of how technology can be used to provide innovative methods of teaching content
- 4. focuses on developing and refining each element.
- 6. also known as hybrid learning
- 9. this phase entails carrying out and delivering the planned content
- 11. controls a cursor in a GUI
- 12. electronic device for storing and processing data
- 14. link learning activities to the real world
- 17. independent use for building knowledge
- 19. collaborate with others
- 21. Technology _________ Matrix
- 23. area where technology and pedagogy influence each other
- 29. referred to as home based learning
- 32. uses symbols and words to represent knowledge and experience.
- 35. teachers uses tools to deliver instruction