Across
- 4. to process each element from the first to the last
- 7. the ability of an object to perform an action in different ways
- 10. to cut off data from the end
- 12. a primitive data type that can be either true or false
- 14. indicates that the variable does not refer to any object
- 15. the attributes of an object that are represented by its instance variables
- 16. to decrease a value by one
- 18. to improve the readability, reusability, or structure of program code without altering its functionality
Down
- 1. a variable in the method or constructor signature that defines the type of value to receive when the method or constructor is called
- 2. to define a method in a subclass with the same method signature as a method inherited from a superclass
- 3. a plain language description of the steps in an algorithm
- 5. where a variable can be used
- 6. to call the constructor to create an object
- 8. a programmer-defined blueprint from which objects are created
- 9. the data that is operated on
- 11. a set of instructions to solve a problem or accomplish a task
- 13. a reference variable that points to the same object as another reference variable
- 14. ______ loop: to improve the readability, reusability, or structure of program code without altering its functionality
- 17. to exit a method and go back to the point in the program that called it with the requested value or information
