Across
- 2. This allows the reader to get to know the Hero and identify with him before the Journey begins, and it gives us the opportunity to identify with the Hero’s drives, urges, and problems, while showing unique characteristics and flaws.
- 5. The hero gains confidence, insight, advice, training, or magical gifts to overcome the initial fears and face the threshold of the adventure.
- 7. The hero finally commits to the Journey and is prepared to cross gateway that separates the Ordinary World from the Special World
- 9. This sets the story rolling by disrupting the comfort of the Hero’s Ordinary World, presenting a challenge or quest that must be undertaken.
Down
- 1. The hero’s fears and insecurities have surfaced from the Call to Adventure and the Hero is not willing to make changes, preferring the safe haven of the Ordinary World.
- 3. The Hero has survived death, overcome his greatest fear, slain the dragon, or weathered the Crisis of the Heart, and now earns the Reward that he sought.
- 4. The hero makes the preparations needed to Approach the Inmost Cave that leads to the Journey’s heart, or central Ordeal.
- 6. The central life-or-death crisis, during which he faces his greatest fear, confronts this most difficult challenge, and experiences “death.”
- 8. The hero has crossed the Threshold and now faces Tests, encounters Allies, confronts Enemies, and learns the rules of the Special World.
