Jude

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Across
  1. 5. Where you place game objects to create a scene
  2. 7. English used to record the programming logic
  3. 8. game design software
  4. 10. Person who creates images and graphics for a game
  5. 11. Repeating of an animation or sound
  6. 13. How the player connects to the game
  7. 14. Matching footsteps to the translation of an object
  8. 16. Things such as the player avatar, obstacles, and rewards that are programmable.
  9. 18. A screen that senses pressure from the finger to activate commands
  10. 19. Unanimated, unmoving objects
  11. 22. Creating the illusion of movement with a series of images with slight differences
  12. 24. What occurs once the condition is met
  13. 27. Describes what must exist or come true
  14. 28. A short sound file
  15. 29. Allows the computer to give the user information
Down
  1. 1. Allows the user to give information to the computer
  2. 2. Breaks down pseudocode logic into condition and action events
  3. 3. Cannot be programmed, provide artistic design
  4. 4. A person whose job it is to stylize a video game
  5. 6. A visual effect placed between frames
  6. 9. A loud sound file
  7. 10. Events that are the foundation of any computer program
  8. 12. process of inputting commands a machine will execute
  9. 14. A 2D image used in a game
  10. 15. Smallest picture elements displayed on a screen
  11. 17. A single action-reaction relationship for the game
  12. 20. A programmable container with interactions or events
  13. 21. An exact copy that does not inherit any linked properties.
  14. 23. Movement of an object
  15. 25. Senses how quickly the device is moved via an accelerometer
  16. 26. An exact copy that inherits all original properties.