Across
- 5. Where you place game objects to create a scene
- 7. English used to record the programming logic
- 8. game design software
- 10. Person who creates images and graphics for a game
- 11. Repeating of an animation or sound
- 13. How the player connects to the game
- 14. Matching footsteps to the translation of an object
- 16. Things such as the player avatar, obstacles, and rewards that are programmable.
- 18. A screen that senses pressure from the finger to activate commands
- 19. Unanimated, unmoving objects
- 22. Creating the illusion of movement with a series of images with slight differences
- 24. What occurs once the condition is met
- 27. Describes what must exist or come true
- 28. A short sound file
- 29. Allows the computer to give the user information
Down
- 1. Allows the user to give information to the computer
- 2. Breaks down pseudocode logic into condition and action events
- 3. Cannot be programmed, provide artistic design
- 4. A person whose job it is to stylize a video game
- 6. A visual effect placed between frames
- 9. A loud sound file
- 10. Events that are the foundation of any computer program
- 12. process of inputting commands a machine will execute
- 14. A 2D image used in a game
- 15. Smallest picture elements displayed on a screen
- 17. A single action-reaction relationship for the game
- 20. A programmable container with interactions or events
- 21. An exact copy that does not inherit any linked properties.
- 23. Movement of an object
- 25. Senses how quickly the device is moved via an accelerometer
- 26. An exact copy that inherits all original properties.
