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Across
  1. 2. A word or gesture believed to have magic power.
  2. 3. Hand-to-hand combat or close-range fighting.
  3. 4. A particular ability in which a character has proficiency.
  4. 7. Any creature that can potentially harm the player.
  5. 9. Combat involving projectiles or thrown weapons.
  6. 12. Valuable items that characters can find during their adventures.
  7. 13. The ability to act first in a round of combat.
  8. 16. A simple spell that can be cast repeatedly, with a minor magical effect.
  9. 17. Type of roll to determine if an attack hits the intended target.
  10. 18. The moral and ethical perspective of a character or creature.
  11. 19. A dark, often underground, chamber or cell.
Down
  1. 1. The primary profession of a character.
  2. 2. The ability to avoid detection, allowing for surprise and strategic advantage.
  3. 5. The order of actions in combat, determined by a roll at the start of a conflict.
  4. 6. Protective covering used to prevent damage from being inflicted.
  5. 8. A numerical representation of a character's health.
  6. 10. Non-Player Character controlled by the Dungeon Master.
  7. 11. A god or goddess that characters may worship or draw power from.
  8. 14. Type of roll to resist or reduce effects like spells or poisons.
  9. 15. The distinct species to which a character belongs.