Across
- 2. A word or gesture believed to have magic power.
- 3. Hand-to-hand combat or close-range fighting.
- 4. A particular ability in which a character has proficiency.
- 7. Any creature that can potentially harm the player.
- 9. Combat involving projectiles or thrown weapons.
- 12. Valuable items that characters can find during their adventures.
- 13. The ability to act first in a round of combat.
- 16. A simple spell that can be cast repeatedly, with a minor magical effect.
- 17. Type of roll to determine if an attack hits the intended target.
- 18. The moral and ethical perspective of a character or creature.
- 19. A dark, often underground, chamber or cell.
Down
- 1. The primary profession of a character.
- 2. The ability to avoid detection, allowing for surprise and strategic advantage.
- 5. The order of actions in combat, determined by a roll at the start of a conflict.
- 6. Protective covering used to prevent damage from being inflicted.
- 8. A numerical representation of a character's health.
- 10. Non-Player Character controlled by the Dungeon Master.
- 11. A god or goddess that characters may worship or draw power from.
- 14. Type of roll to resist or reduce effects like spells or poisons.
- 15. The distinct species to which a character belongs.
