Cyber and Digital Literacy

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Across
  1. 1. The act of understanding or grasping the meaning or significance of something,
  2. 4. The process of transferring data or files from a remote computer or server to a local computer or device, typically over a network such as the Internet.
  3. 6. Can include traditional forms such as newspapers, television, and radio, as well as digital platforms such as websites, social media, and streaming services.
  4. 11. Refers to digital devices, software, and systems used for various purposes, including communication, information retrieval, and content creation.
  5. 12. Presenting someone else's work, ideas, or words as one's own without proper acknowledgment or citation.
  6. 14. It refers to the qualities and responsibilities expected of individuals as members of the digital community, including being digitally literate and adhering to ethical conduct while engaging in online activities.
  7. 15. The world being diverse with cultures, media, print and non-print texts, implying a wide range of cultural backgrounds, media platforms, and types of information.
  8. 16. To assess or judge the value, significance, or quality of something, especially by careful appraisal or examination.
  9. 19. Information, data, or facts that support or justify a conclusion, claim, or argument.
  10. 21. The abilities or skills that a person or thing possesses and can use or apply.
  11. 22. Understanding ethical viewpoints, staying current on new technologies, and recognizing the responsibilities associated with using digital tools and systems.
  12. 23. The process of moving around or browsing through a website or other digital interface.
  13. 24. Refers to bullying behavior that occurs through electronic communication platforms such as social media, messaging apps, or online forums.
  14. 27. The quality of being easily usable or accessible, especially for individuals with disabilities.
  15. 31. The users who utilize the platform to access educational resources, engage in activities, and develop their digital literacy skills.
  16. 32. Can include smartphones, tablets, computers, and other electronic gadgets used for various tasks such as communication, information retrieval, and content creation.
  17. 36. The process of acquiring knowledge, skills, behaviors, or attitudes through study, experience, or teaching.
  18. 37. The state of being responsible or answerable for one's actions.
  19. 39. The state of being free from unwanted or unauthorized intrusion, especially in regards to personal information shared online.
  20. 41. Relating to or involving computers or computer networks, especially the internet.
  21. 43. Newly created products, processes, or ideas resulting from human creativity and ingenuity.
  22. 44. The process of exchanging information, ideas, or messages between individuals or groups, often through verbal, written, or digital means.
  23. 45. Information, understanding, or skills acquired through experience, education, or study.
  24. 46. Used to enhance content delivery and engagement, providing visual aids to help learners understand concepts or processes.
  25. 47. The methods, strategies, or approaches used in teaching, especially in formal education settings.
Down
  1. 2. Refer to the competencies needed to navigate, use, and evaluate digital technologies and information effectively.
  2. 3. To communicate or get in touch with someone or an organization, often through email, phone, or other means.
  3. 4. Tools Software applications or programs used to perform specific tasks or activities in a digital environment.
  4. 5. The act of showing or explaining something clearly and effectively, often to illustrate a point or concept.
  5. 7. The knowledge and ability to use a range of technology tools for varied purposes.
  6. 8. The ability to read and write, including digital literacy skills such as using, evaluating, and creating data and images in the digital environment.
  7. 9. A collection of related web pages, typically identified by a common domain name and accessible via the Internet.
  8. 10. The ability to objectively analyze, evaluate, and synthesize information or arguments, especially in response to complex societal issues raised by digital technologies.
  9. 13. The beliefs, customs, practices, and social behaviors of a particular group of people or society. In the context of digital literacy
  10. 17. A life skill competence needed for survival in the world of computers, involving awareness of the promises and perils of computers and the internet.
  11. 18. Pertaining to or conforming to moral principles or standards of conduct, especially in relation to digital citizenship
  12. 20. A common form of communication used for sending text-based messages, files, and documents to individuals or groups.
  13. 21. To evaluate or analyze something critically, often by examining its strengths, weaknesses, and underlying assumptions.
  14. 25. An individual who instructs, educates, or guides others, typically in a formal setting such as a classroom.
  15. 26. A clickable connection between one web page and another, allowing users to navigate between different pages or resources on the internet.
  16. 28. The ability to perform a task or fulfill a role effectively and efficiently, often based on a combination of knowledge, skills, and experience.
  17. 29. Logical deductions or conclusions based on prior knowledge, observations, or evidence.
  18. 30. A particular way of viewing or understanding a situation, concept, or issue, often influenced by one's experiences, beliefs, or cultural background.
  19. 33. They are used for a wide range of applications, including personal use, business operations, scientific research, and entertainment.
  20. 34. Pertaining to or involving the use of computer technology, especially the internet and digital devices, in various aspects of life.
  21. 35. The reciprocal actions or behaviors between individuals or entities, often involving communication, engagement, or collaboration.
  22. 38. An environment or tool used for learning activities that take place in a digital setting, providing resources, interaction, and opportunities for skill development.
  23. 40. Able to be believed or trusted because of being reliable, accurate, or convincing.
  24. 42. Refers to the process of searching for and locating information online, while adhering to ethical conduct and procedures
  25. 43. In the context of digital literacy, integration refers to the incorporation of one's critical point of view into interactive messages created or encountered online.