Across
- 1. object that stores a collection of other objects.
- 3. Keyword used to declare variables, methods, and blocks as class members.
- 5. Access modifier that allows a class, method, or field to be accessible from any other class.
- 6. Refers to the immediate parent class of a subclass.
- 9. An instance of a class.
- 13. Statement used to exit a method and optionally return a value.
- 15. A blueprint for creating objects.
- 16. method is the entry point for an oop.
- 19. Initializes an object.
- 20. Keyword used to explicitly throw an exception.
Down
- 2. block is used to handle exceptions
- 4. is a small computer program that performs a specific task.
- 5. Allows methods to behave differently based on the object that calls them.
- 7. Allows a class to inherit the properties and methods of another class.
- 8. Protects an object's internal state by restricting access to its components.
- 10. lightweight sub-process that can run concurrently with other threads.
- 11. data type that represents an abstraction of a class.
- 12. wraps an object of another class
- 14. a temporary memory block that acts as a placeholder for data before a process begins.
- 17. sequence of data elements that can be read or written sequentially.
- 18. Denotes that a method does not return any value.
