Across
- 2. Anything that can be used to represent something else
- 5. The experiences and knowledge audiences use to decode signs
- 10. The process of embedding meaning into a media product
- 11. Sound added to a text, not from the fictional world
- 12. A more specific category within a genre
- 13. The vocabulary used in a media text
- 19. The literal meaning of a sign
- 20. The implied meanings of a sign
- 21. Having multiple meanings
- 23. CODE A narrative device that creates mystery
- 26. OPPOSITION Opposing concepts used to create meaning
- 28. A culturally shared understanding presented as natural
Down
- 1. Sound originating from within the fictional world
- 3. The way a media text 'speaks' to its audience
- 4. A condition where the distinction between reality and simulation is blurred
- 6. Established ways of doing things in media production
- 7. Systems of signs that create meaning
- 8. The process of interpreting a media product
- 9. The shaping and presentation of content
- 14. The study of signs and symbols
- 15. Social, cultural, historical, and economic influences
- 16. A category of media texts sharing similar features
- 17. CODES The ways equipment is used to tell a story
- 18. The structure or shape of a media product
- 21. A set of related signs from which a choice is made
- 22. The arrangement of signs in a sequence
- 24. A sign that no longer has a real-world counterpart
- 25. A genre combining elements of two or more genres
- 27. Current, relating to the present time
