Programming

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Across
  1. 5. A value that never changes during the execution of the program
  2. 6. An error in a computer program.
  3. 7. A statement used to make a decision in a program.
  4. 9. The action of checking whether a program works correctly.
  5. 10. – A data type with two values: true or false.
  6. 11. A language used to create web pages.
  7. 14. A popular and easy-to-read programming language.
  8. 16. The process of converting source code into machine code.
Down
  1. 1. A language used for web and mobile applications.
  2. 2. Information used by a program.
  3. 3. A file containing instructions for a program.
  4. 4. A reusable block of code that performs a task.
  5. 8. The act of finding and fixing errors in the code.
  6. 12. A structure that repeats a series of instructions.
  7. 13. A tool used to store, organize, and query data
  8. 15. A set of instructions written for a computer to perform a task.
  9. 17. A command used to display a message on the screen.