Across
- 3. The S in STEM.
- 7. The study and use of computers.
- 8. The M in STEM.
- 10. The sport that involves the construction and programming of robots.
- 13. The base/frame of the robot.
- 14. The process of giving instructions to a program.
Down
- 1. The name of the robot brick.
- 2. A device that detects an obstruction or color.
- 4. The E in STEM.
- 5. A line of code that repeats an action
- 6. A STEM organisation for robotics.
- 9. The T in STEM.
- 11. A group of people working together.
- 12. The A in STEAM.
