Alice in Wonderland

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Across
  1. 3. Use to argue that Wonderland maintains a false front of logic and order while hiding underlying chaos and irrationality.
  2. 6. Use to argue that in Wonderland, truth or facts become insignificant compared to appearances and nonsensical authority.
  3. 9. Use when describing infamous characters like the Queen of Hearts or the Cheshire Cat, who are known for cruelty or mischief.
  4. 10. Use to explain characters’ natural behaviours—like Alice’s tendency toward curiosity and questioning authority.
  5. 11. Use to describe excessive rituals or social expectations in Wonderland, such as arbitrary punishments or chaotic rules.
  6. 12. Use when discussing Carroll’s satirical attempt to eliminate the moral rigidity and didacticism common in Victorian children’s literature.
  7. 14. Use to describe a comprehensive literary analysis of Carroll’s layered satire or his detailed subversion of moral storytelling.
  8. 16. Use when exploring moments in Wonderland where characters fail to agree, revealing the breakdown of logic and mutual understanding.
  9. 17. Use to evaluate whether characters’ responses or events are relevant to the context—or absurdly disconnected, as in many Wonderland dialogues.
Down
  1. 1. Use to describe Alice’s keen observations and reasoning, which often surpass the nonsense of the adults around her.
  2. 2. Use when analysing the cloying tone of a seemingly gentle authority figure, which masks deeper instability or disorder.
  3. 4. Use when discussing Alice’s impulse to follow the White Rabbit or explore Wonderland, suggesting deeper psychological motivations.
  4. 5. Use to analyse Alice’s journey as a struggle between imposed rules and her own agency—her ability to think and choose independently.
  5. 7. Use to describe the vicious temperament of the Queen of Hearts, whose extreme punishments embody the cruelty of unchecked power.
  6. 8. Use this word to describe abstract concepts like logic, meaning, or societal norms being challenged in Wonderland, where rules are ungraspable and ever-changing.
  7. 13. Use to analyse how spaces like the Mad Hatter’s tea party appear welcoming, yet paradoxically exclude logic and order.
  8. 15. Use to critique the obedient behaviour of the playing cards, who blindly follow the Queen’s irrational orders.