Across
- 1. Card games and board games are examples of this type
- 3. Opposite of intrinsic motivation
- 5. What leaderboards and points often drive
- 7. Improves long-term recall and learning
- 10. Using game elements in non-game contexts
Down
- 2. Essential for learning, boosted by games
- 4. Can be healthy but too much is a risk
- 6. Encourages learners to engage actively
- 8. Risks arise if design doesn’t align with these
- 9. Type of gamification: Blooket, Kahoot, Quizizz
