Gamification Crossword

12345678910
Across
  1. 1. Card games and board games are examples of this type
  2. 3. Opposite of intrinsic motivation
  3. 5. What leaderboards and points often drive
  4. 7. Improves long-term recall and learning
  5. 10. Using game elements in non-game contexts
Down
  1. 2. Essential for learning, boosted by games
  2. 4. Can be healthy but too much is a risk
  3. 6. Encourages learners to engage actively
  4. 8. Risks arise if design doesn’t align with these
  5. 9. Type of gamification: Blooket, Kahoot, Quizizz