Technology in education

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Across
  1. 2. A site or system that hosts courses, content and tools.
  2. 5. Not physically present; simulated or online (adjective)
  3. 6. A mix of approaches or modes (e.g., online + face-to-face).
  4. 8. Massive open online course (abbr.).
  5. 9. Measuring or testing learner knowledge and skills.
  6. 12. Immersive headset-based reality (abbr.).
  7. 13. A user-facing system or activity that responds to input (adjective).
  8. 14. Study of learner data to improve outcomes
  9. 17. Short for electronic learning (no hyphen).
  10. 19. Remote computing services accessed over the internet.
Down
  1. 1. Teaching approach using game-design elements to motivate learners.
  2. 3. Rich content mixing text, sound, images and video.
  3. 4. Working together toward a learning goal (team learning).
  4. 7. Portable devices students use to access learning on the go.
  5. 10. Arts + Science education acronym often used in schools
  6. 11. The act of teaching new skills; instructor-led courses
  7. 15. Systems that detect patterns and make predictions (abbr.).
  8. 16. Combining online and face-to-face instruction
  9. 18. Digital overlay of information on the real world (abbr.).
  10. 20. Platform that delivers courses and tracks learners (abbr.).