Across
- 2. A site or system that hosts courses, content and tools.
- 5. Not physically present; simulated or online (adjective)
- 6. A mix of approaches or modes (e.g., online + face-to-face).
- 8. Massive open online course (abbr.).
- 9. Measuring or testing learner knowledge and skills.
- 12. Immersive headset-based reality (abbr.).
- 13. A user-facing system or activity that responds to input (adjective).
- 14. Study of learner data to improve outcomes
- 17. Short for electronic learning (no hyphen).
- 19. Remote computing services accessed over the internet.
Down
- 1. Teaching approach using game-design elements to motivate learners.
- 3. Rich content mixing text, sound, images and video.
- 4. Working together toward a learning goal (team learning).
- 7. Portable devices students use to access learning on the go.
- 10. Arts + Science education acronym often used in schools
- 11. The act of teaching new skills; instructor-led courses
- 15. Systems that detect patterns and make predictions (abbr.).
- 16. Combining online and face-to-face instruction
- 18. Digital overlay of information on the real world (abbr.).
- 20. Platform that delivers courses and tracks learners (abbr.).
