Across
- 3. Hints or clues about something that will happen later in the story.
- 5. The main character the reader follows—often brave, curious, or in danger.
- 6. The overall feeling or mood of a story (often dark, mysterious, or spooky in Gothic texts).
- 10. Something beyond the natural world—ghosts, monsters, unexplained events.
- 12. Something secret or unexplained that the characters (and reader) try to figure out.
- 13. The time and place where a story happens. Gothic stories often use castles, ruins, forests, or storms.
- 14. The character who creates fear, danger, or conflict; often dark or evil.
Down
- 1. Writing meant to scare or disturb the reader.
- 2. The emotions the reader feels while reading the story.
- 4. Descriptions that help the reader picture sounds, sights, smells, and feelings.
- 7. Gruesome or disturbing, especially related to death.
- 8. Being alone or separated from others, often creating fear or vulnerability.
- 9. A feeling of tension or excitement about what might happen next.
- 11. Architecture Old, dramatic buildings like castles, cathedrals, towers, and ruins—common in Gothic stories.
