Across
- 1. Visual effect tied to certain encounters
- 2. What secret bosses talk about constantly
- 8. Form tied to a secret battle
- 10. Something the game quietly resists
- 14. Who may not be fully in control
- 16. What the world seems to do
- 17. Object often broken by secret bosses
- 18. How secret encounters are described
- 19. Offer that always feels suspicious
- 20. Jester who believes chaos is freedom
- 21. Phrase tied to ambition and collapse
- 22. How these encounters feel
Down
- 1. Fallen salesman obsessed with deals
- 2. What the game insists this is
- 3. What appears where it shouldn’t
- 4. What persists across choices
- 5. Something these fights question
- 6. What they believe they lack
- 7. Expression that becomes unsettling
- 9. Something the game treats strangely
- 11. How these battles are hidden
- 12. What one boss believes controls him
- 13. When the game comments on itself
- 14. Chaotic projectile from a salesman
- 15. Area that feels unfinished or wrong
